توضيح: —One of the main challenges faced by the video game
industry is to give life to believable nonplayer characters (NPCs).
Research shows that emotions play a key role in determining the
behavior of individuals. In order to improve the believability of
NPCs’ behavior, we propose in this paper a model of the dynamics
of emotions taking into account the personality and the social relations
of the character. نسخه: - اضافه شده در تاريخ: 5 خرداد ماه ، 1390 ارسال شده توسط:ايران ميكرو سطح مقاله: عمومي بازديد: 658